I have been looking at the scaling problem with ability scaling, specifically Damage Abilities. I am going to keep this as more of an outline of an idea in hope that DE will pickup on it and flesh it out. Problem: Damage Abilities do not scale nearly as well as non-damage abilities such as Buffs. NB: the formula used in this answer was derived by reverse engineering the table for damage per size category and is not official. At lower dice amounts, the formula is alternating 150% damage and 133% per size category starting with 3d6 being 150% of 2d6, and 3d8 being 150% of 2d8, then 4d6 being 133% of 3d6, and 4d8 being 133% of 3d8, etc.- source. This article is to explain and give insight to all that the Damage system in Warframe entails, such as Puncture, Slash and Impact base damage, as well as Elemental damage (Heat, Cold, Electricity and Toxin) and Elemental Combo damage (Blast, Corrosive, Radiation, Viral, Magnetic and Gas) – and Finisher damage (bypass shields and armor and goes straight onto health), yellow, orange and red crits. Apart from the exciting damage boost, Chroma’s abilities are mostly AoE focused, and either deal damage, or boost teammates, depending on which colors you choose.
Honestly, it's hard to outright recommend a 'good DPS frame' - almost any can be good if they're correctly armed and correctly played. Your Warframe typically contributes more to survivability than killing power, though there's exceptions. Nova, for instance, is almost entirely offensive and mobility-based.
In a few short years, Warframe has evolved from just a few planets and missions to a sprawling loot-shooter, with over 50 different warframes and more than 300 weapons. Each one sports a customization with hundreds of choices to customize stats and abilities. That makes picking a single “best build” for pretty difficult.
With that in mind, this list focuses on the best warframes, weapons, and sidekicks that are available early in the game. While there’s some synergy, there are very few hard and fast weapon/warframe pairings, and you’ll have to vary your combinations based on the enemy, mission type, and location. Over time, you’ll unlock more weapons and warframes, and likely end up with a variety of builds for different situations and moods.
![Scaling Scaling](https://vignette.wikia.nocookie.net/warframe/images/7/73/StalkerMug.png/revision/latest/scale-to-width-down/350?cb=20190320183343)
Item choice is largely based on popularity, as determined by Riven Disposition, and from a small clan of end-game Eidolon hunters and Sortie conquerors. The information, tips, and builds around these items comes from the Warframe Wikia, the Warframe Subreddit, Digital Extreme’s Forums, and the Warframe Builder website.
Rhino
Count on Rhino to make a game about space ninjas seem almost boring. His straightforward ability set and tanky disposition make him an excellent choice for missions where you don’t want to worry about dying, or even consider it as a possibility.
It’s all about his second ability, Iron Skin, which creates an extra layer of armor on top of your existing health and shield pool. As long as you keep picking up energy orbs, you can refresh the shield as soon as it runs out, protecting you from any real danger.
Since you can rely on Iron Skin to keep you alive, it’s worth focusing heavily on ability strength, at the cost of duration. Fleeting Expertise and Transient Fortitude are both great options to improve your damage dealing, and Flow or Primed Flow are a must if you have them. Range can help ensure you hit plenty of enemies on your charge, and that your roar can reach all of your teammates. Download spore for mac.
Nidus
On almost the opposite end of the difficulty spectrum, the infection known as Nidus has no shields, and instead asks you to chain his abilities together to keep yourself alive. Once you’re used to the constant demands of feeding a living virus, Nidus can deal an awesome amount of damage, with excellent crowd control.
He also builds differently than a lot of other warframes in the game. You’ll have to drop your normal shield-boosting mods in favor of power and ability range to help your first two abilities hit as many enemies as possible. This will help you continue to build charges on the Mutation gauge, improving your power and letting you cast your third and fourth abilities. Plus, Nidus’ passive ability, Undying, will bring you back to life immediately if you die, assuming you have at least 15 Mutation stacks.
Like a lot of Warframes, Nidus is all about chaining your abilities together, keeping your energy up, and cashing in those mutation points at the right time.
Oberon
If you’re looking to spend more time helping your teammates, Oberon is a great choice, and he doesn’t sacrifice your ability to solo and deal damage. He specializes in area of effect damage and healing, which great for dealing with swarms, crowds, and defense missions.
Oberon’s first and second abilities help you deal some extra damage, but the third ability, Renewal, is where the magic happens. A field of flowers springs from the ground, healing allies inside over time. It lasts until you manually cancel it, but it will drain your mana, depending on how many people are inside, and how hurt they are.
When building Oberon, you want to build towards ability strength and range, allowing your abilities to affect more enemies and allies, and deal more damage or provide more healing. Rage can help convert damage you take, which Renewal will heal, into more usable energy to heal your teammates.
Chroma
The dragon Warframe Chroma has a unique trait that’s quite useful for end-game missions. You can adjust his ability damage type and traits by changing his color scheme. You can set the different appearance loadouts to different color sets for the proper elements against each enemy.
Chroma really shines in boss fights. His third ability, Vex Armor, converts damage Chroma takes into extra weapon damage. Turn it on, let some of the trash mobs attack you, then deal up to 275 percent more damage with your best weapon. This can quickly shred even the most dangerous boss’s health, making Chroma an excellent addition to any team for Sorties or Assassination grinding.
Apart from the exciting damage boost, Chroma’s abilities are mostly AoE focused, and either deal damage, or boost teammates, depending on which colors you choose. However you choose to outfit Chroma, we recommend building for Ability Power and Ability Duration, so you can make the most out of the awesomely powerful Vex Armor.
Mesa
The definition of glass cannon, Mesa deals wild amounts of damage to single targets, at the cost of a small health and shield pool, and only one true defensive ability. Instead, you’ll have to keep moving and dispatch your enemies quickly to stay alive.
Fans of Blizzard’s Overwatch may recognize Mesa’s ultimate ability, Peacemaker. When activated, you stop in place and hold the trigger to unleash a storm of bullets at your enemies without having to aim. You can either let it run until you run out of energy, or stop it by pressing the ability key again.
Mesa’s relatively low defense capabilities definitely require a deft hand and quick parkour skills. As a reward, you’ll deal massive amounts of damage, and tear down bosses quickly, assuming you survive. Building up your ability power, maximum energy, and duration will give you the best fighting chance.
Garuda
I don't mind admitting that I slept on Garuda a little bit when she first launched, but my eyes have really been opened to her destructive potential. Her Dread Mirror ability will form a shield that absorbs incoming damage and form a Dread Heart. The Dread Heart will float above her until you decide it is time to unleash all that stored damage in the form of a charge projectile.
She also has an AOE heal, can easily regenerate energy, and has a large AOE damage ult. The real strength of the kit is in that first ability though, it can do ridiculous damage. Build into range and ability strength to really take advantage of this Warframe.
Primary Weapons
Warframe encourages you to build and master as many weapons as possible. Not only does this build up your Mastery Rank, allowing you access to new content and weapons, but it also provides you with a lot of options for challenging missions. The three guns listed below are available early in the game, and can take you all you all the way through the end-game content.
Dread
2017 browser cleaner mac free. At some point you are going to get hunted by the Stalker, and it is something I would actively encourage you to try and make happen if you are new to the game. The Stalker will come after you if you kill bosses, and you should be trying to do this to get access to new Warframes. If you manage to kill the Stalker, you can get the Dread, arguably the best bow in the game.
It combines solid damage with a high critical chance and multipliar, making it something that can actually bring you into the end game without much issue. El capitan dmg gm ditrect link. Mod this for damage, critical chance, and multishot and throw on some elemental damage mods and you have yourself one hell of a weapon.
Like Braton, there’s no real secret to building this rifle. Pure damage from Serration is always great, and multishot mods like Split Chamber can take some of the hurt off Latron’s fairly slow fire rate.
Once you’ve reached Mastery Rank 10, you can make the move to the massively powerful Latron Prime. Bolstered in power by your well practiced accuracy and patience, you’ll become a deadly machine, as long as you stay far enough away from the threat.
Hek
For the shotgun fans, Hek is available at Mastery Rank 4, and packs all of its pellets into a narrow cone, for high stopping power at short range. It should feel familiar to classic shotguns, so you can charge through huge crowds and tear them down quickly.
In addition to building for raw damage, Hek has its own augment mod, Scattered Justice, that provides punch-through and a unique ability. Collecting enough affinity with Hek will cause a blast of AoE damage, and restore some of your health. No real secret there, just keep killing to stay alive.
Shotguns in Warframe also have the advantage of high status chance, thanks to more pellets hitting the target. You can use this to your advantage to boost more powerful status effects in situations where you won’t kill the target on the first hit.
Secondary Weapons
Your offhand weapon isn’t just for when you run out of ammo. You’ll end up using it in a variety of missions and situations, not the least of which being your last line of defense if you get downed. Like primary weapons, it’s worthwhile to build and configure a number of secondary weapons for different situations and enemy types.
Sonicor
Secondary weapons are often pistols, or shotguns—something useful but not very exciting. Instead, the Sonicor straps an audio gun to the back of your wrist, throwing enemies back with every blast. The in-game codex describes it as “very satisfying” and we’re inclined to agree.
It doesn’t deal a lot of damage, and it’s only impact, so it’s really useful for knocking enemies back and stopping them from setting off an alarm or finishing you off in a bad spot. Don’t bother with any slash or puncture mods, so instead build for pure damage and status chance.
The Sonicor’s downside is mostly that it requires two Argon Crystals and 600 Oxium to build. They aren’t too rare, but you’ll have to watch the alerts for a day or two to grind them up. Still, it’s hard to deny just how fun it feels to use, and it’s well worth the wait.
Gammacor
Continuing our run of non-traditional secondaries, the Gammacor fires laser beams and deals innate magnetic damage, stripping away Corpus shields with ease. It’s not quite as satisfying as the Sonicor’s audio blasting power, but it does feel pretty good to melt enemies. Helium mac os app.
You should take the Gammacor’s high status chance and run with it, boosting up the status damage and multi-shot to bring the most pain to any faction. The multi-shot mods, Barrel Diffusion and Lethal Torrent, help increase your laser’s speed and damage.
Down the road, if you find yourself using the Gammacor a lot, the Synoid Gammacor comes from the Cephalon Suda syndicate rewards, and is worth the upgrade. It boasts higher stats almost across the board, with a slightly slower reload speed.
Marelok
Rounding out the secondary weapons, the Grineer Marelok boasts high base damage, and importantly, status chance. Effective use of multi-shot boosting and status mods can boost the chance this high recoil weapon hits its target, or one nearby.
As the Warframe Wikia page, and a number of community builds, suggest, the best way to build Marelok is by leaning on its already-high status chance. Lethal Torrent, Barrel Diffusion, and a combination of the gold status damage/chance mods (Jolt, Scorch, etc) can push the status chance to 100 percent, so it procs on every hit. All of those mods are useful in other weapons, and maxing them out should be a priority anyway. https://archivename.weebly.com/rsa-securid-free-download-for-mac.html.
The Marelok is a straightforward sidearm with a lot of potential, and it doesn’t need much adjustment from round to round. It doesn’t have the best range though, so you’ll want to stick with a primary unless you’re up close and personal.
Melee Weapons
In Warframe, your melee weapon determines both damage dealt and movement pattern. It can affect the way you jump, dive, roll, and slam into the ground, based on the weapon type and stance mod you choose.
Broken War
While Broken War is technically locked until Mastery Rank 10, you can receive it for completing the Second Dream quest after Mastery Rank 3. It’s one of the best one-handed swords in the game, and looks pretty mean to boot.
Like most weapons, you’ll want to build for damage and status chance, but Blood Rush can certainly help when paired up with a fast stance. It blinds nearby enemies as you swing, which can help you deliver a chain of devastating blows without taking any damage.
It’s worth hanging onto even if you don’t use it that much, because its parts only drop from the Shadow Stalker, so it’s hard to rebuild. It’s also a piece of the larger War greatsword, which is great for fans of giant, sweeping weapons.
Sydon
Stab, poke, and jab your way to victory with this massive Grineer trident. The Sydon, and its older sibling, the Vaykor Sydon, have a high status and critical chance, so they’re great for ramping up the damage during end-game missions.
For the best performance, the Shimmering Blight stance drops off level 20-40 Plains of Eidolon Bounties, and will have you striking at lightning quick speed. It’s immediately satisfying, and gives you plenty of opportunities to proc different damage types. You can even enhance that effect with Blood Rush, as shown in this popular community build.
Once you’ve got the hang of it, the Vaykor Sydon is a nice upgrade at Mastery Rank 8, and is available through the Steel Meridian Syndicate.
Atterax
The Atterax is largely the king of the “Spin To Win” method of farming. By combining certain mods, this thing can do insane damage, but it is also worth getting for beginners. While you need specific mod sets to get the most of it in the late game, in the early game it is very viable. Built range, damage, attack speed, critical chance and elemental damage and you are good to go.
Lesion
You can get your hands on the Lesion at Mastery Rank 7, and it is something I use constantly in the late game. Amazing status chance means this thing will rip enemies apart when combined with mods like Condition Overload, some elemental mods in the form of Dual Stat mods that give both Status Chance and Elemental damage, and some attack speed.
Gara revolves around a glass theme and can not only turn enemies into glass (and shatter them with her attacks), but also use glass to defend herself and her allies. Since her release in 2017 you can farm her pretty easy by simply doing the bounties on the Plains of Eidolon. You probably have to run them multiple times, but you also gather standing for the fractions there, so farming her is worth it in more than one way.
While she has some obvious uses, some of her abilities are better than they look at first. Especially if you love to play melee builds, you might be surprised what Gara has to offer. Also, feel free to experiment with her abilities and find other builds not mentioned here.
Pros
Pros
- High armor
- Good AoE damage
- High sprint speed
- Easy to farm
- Can be DPS or Support
Cons
Cons
- Low energy pool
- Burst damage is somewhat slow
- Needs a lot of Forma
The different builds
The aura polarity highly depends on your main build, but unless you are prioritizing the melee version of Gara, get yourself a Naramon polarity. Using (or against lower level enemies) is almost always the right choice. If you however love to play with the melee build, consider switching to to amplify your melee damage even further.
Tip:If you want to know more about Gara and her abilities, feel free to take a look at the wikia page!
Area-of-Effect Damage Build
This build uses her fourth ability to deal huge damage to all enemies around you. All you have to do is press 4, wait until you reach maximum duration and then use your first ability to shatter your glass ring from the inside. This will push glass shards towards the outside, damaging (and killing) every enemy in range, while enemies inside your glass ring will be solidified for a few seconds. If you wait a few seconds before shattering your glass, more enemies will be in range – so be patient. Also worth mentioning: As long as you cast Mass Vitrify you are invulnerable. And try to be on a higher position, since the glass ring will extend towards the bottom, but not towards the top.
Choosing mods for this build is really a simple task, because you just stack range ( and ) with some efficiency and a good amount of ability strength. You could also cast your ability with a lot of duration, but this would reduce the explosion range by a lot and reduce your damage output. is your preferred survival mod in this build, but can be replaced by if you rather increase your shields. isn’t super necessary, so feel free to replace it with another survival mod, more damage (e.g. with ) or with .
This build has two weak points you should know about: First of all, energy can become a problem if you spam your abilities. So either find yourself a Trinity, use Energizing Dash or bring a lot of Energy Restores. Secondly, using your ultimate ability against Nullifier feels super bad. Free download wwe fighting games for android. So press 4 again before your wall hits the Nullifier shield and use your weapons to get rid of the Nullifier before shattering your glass ring.
Crowd Control Build
This Gara build version doesn’t care about your damage output, but rather abuses the fact that every enemy inside the casting range of your Mass Vitrify will become solid frozen. Since you are also invulnerable while casting your ultimate ability, you can use this build to fight against high level enemies and even survive for a long time in the Arbitrations mode. So if you’re planing on doing survival, interception or something similar, give this build a try!
You want to combine high duration with good range and some efficiency and if you have some way of regaining energy, you really don’t need to use a since you won’t be spamming your abilities. Another mod for survivability is a good choice, but getting more efficiency or is also a viable option. should be seen as a Quality-Of-Life mod in this build and can be replaced as well.
The Melee Build
If you do like melee weapons and builds, Gara does have a surprise for you! Her second ability Splinter Storm will give you (or your allies) up to 70% damage resistance, deals damage to enemies in range (which is around melee range) and can even increase the incoming damage of enemies if you cast it on them. And the best news: You can activate it on more than one target. So after casting it on yourself (and maybe your allies if you feel generous), go ahead and use it on your enemies before slicing the into pieces with your preferred melee weapon.
Warframe Scaling Damage
If you don’t plan to use it on your allies and enemies, you can drop the . Using your second ability as a shield is already fine and will help you out a lot. The same is true for , which you only need if you plan on casting it a lot – which is fun and useful, but not everyone’s cup of tea. Good mods to replace them with are and as well as or . Those will help you to either increase your damage output or to survive while you’re speeding into your enemies’ faces.
Warframe Scaling Dmg Build
Conclusion
Gara is a very good Warframe with great and fun-to-use abilities. Sadly, she doesn’t feel as superior as other DPS Warframes and also lacks the ability to be as efficient with her crowd control as an Equinox, Banshee and others. She is still nice-to-have and a good alternative to the current meta. So if you finally get to build her, go ahead and use some Forma – and then explore the different viable builds!